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May 31, 2023
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CAP 1120C - VR/AR Programming This course is an introduction to virtual reality (VR) and augmented reality (AR) programming. How to download, install, configure and use required VR software and applications (the Unity IDE, Vuforia, C#, and Visual Studio). Numerous VR/AR topics will be explained and demonstrated including using primitive 3D objects, transforms, collisions, colliders, rigid bodies, triggers, materials, meshes, VR user interfaces (gaze, touch, hand controllers, avatars, keyboard, mouse), 3D graphs, ray casters, teleportation, audio, actions, events, marker and markerless AR, real world object recognition, and animation. In addition, accessing the Oculus Asset Store and importing external 3D assets will be covered. Additional lab time may be required in order to complete application assignments.
Prerequisites: None Corequisites: None Credit Hours: 3 Contact Hours: 2 lecture hours; 2 laboratory hours Conditions: Students should have some programming experience prior to enrollment in this course. Degrees Offered: A.S.
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